Amplify Youth

Impact & Outcomes

Amplify Youth creates accessible opportunities for young people to participate in media, storytelling and creative production while creating paid opportunities for local creative practitioners.

Impact at a Glance

These figures record participation, community involvement and creative employment through Amplify Youth activities.

20 people took part Participation includes people involved across the Amplify Youth activity recorded in the project impact data.

Participation & Community Reach

We record different kinds of participation separately so that each figure keeps its original meaning.

  • 14 young people joined in
  • 4 adults joined in
  • 3 families came along
  • 4 community groups involved
  • 13 people walked through the door Kept as a separate recorded attendance measure.
  • 4 project partners joined us

Who we reached

The recorded participant group was 100% neurodivergent and 100% disabled.

These figures describe the participant group. They are demographic information, not performance targets.

Creative Employment

Amplify Youth also created paid creative work and opportunities for local and emerging artists.

  • 6 artists received paid work
  • 5 neurodivergent artists employed
  • 6 emerging artists employed
  • 6 local workers involved
  • 14 paid hours of work created
  • $450 average artist fee

Volunteer contribution

3 volunteers also gave their time to support Amplify Youth.

Access Delivered in Practice

Accessibility was built into participation rather than requiring people to request a separate accessible version of the program.

  • Easy Read materials
  • AAC-friendly communication prompts
  • Caption and subtitle workflows
  • Flexible ways to participate
  • Auslan interpretation
  • Support workers welcomed
  • Low-bandwidth participation options
  • Quiet and regulation-aware approaches
  • Carer and access support

What Participants Learned

Practical creative and media skills

Participants developed practical experience in storytelling, filming, video editing and collaborative media production.

Participants also worked with accessible production approaches including AAC prompting, caption-aware workflows and visual supports.